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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
148
5
存储数据
游戏也是
App
,而
App
离不开数据。无论是游戏所需的资源,还是游戏的存档文件,
最终都需要将数据保存到存储芯片,后者构成了
iOS
设备上的存储系统。
本章,我们将学习如何将数据转变成可存储的数据,如何使用
iCloud
,如何在加载
资源时不会对游戏的其他部分造成阻塞等等。
5.1
保存游戏状态
问题
我们必须保存游戏对象的状态,同时也能从磁盘上加载它们。
解决方案
让你想保存和加载对象去实现
Codable
协议,并通过
Encoder
Decoder
将你想
保存
/
载入的对象转换成原始类型的数据。
例如,假设你想保存
/
加载游戏。要保存的游戏主要包括三样东西:玩家所在关卡,
玩家名字,以及他在游戏中达到的成就。这个成就可以用一个枚举来表示:
//
玩家能够达到的成就
enum Achievements : String, Codable {
case startedPlaying
case finishedGameInTenMinutes
存储数据
149
case foundAllSecretRooms
}
//
这个对象表示将被保存的游戏
class SavedGame : Codable {
var levelNumber = 0
var playerName = ""
var ...
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Publisher Resources

ISBN: 9787519840129