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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
106
3
本节讨论了如何访问设备在
3
个轴上的倾斜;要使用这些信息进行转向,请参考本
3.18
节。
在接收运动变更通知时,你可以用
CMMotionManager
topDeviceMotionUpdates()
来停止通知。
需要注意一点,苹果文档中警告不要使用主队列,因为通知发送的频率很好。我们
在这里使用主队列的原因仅仅是为了演示,从性能角度考虑,请使用后台队列,参
考问题
1.13
3.10
获得指北针方向
问题
如何知道用户正前方是什么方向(相对于正北)?
解决方案
首先,在项目中引入
Core Motion
框架,然后创建一个
CMMotionManager
对象,正
如本章
3.9
节所述。
接着,调用
startDeviceMotionUpdates(using:, to:, withHandler:)
方法,向系
统注册,以便
App
能够接收到设备的移动信息,同时向方法的第一个参数传递一
CMAttitudeReferenceFrame.XTrueNorthZVertical
参数:
motionManager.startDeviceMotionUpdates(
using: CMAttitudeReferenceFrame.xTrueNorthZVertical,
to: mainQueue) { (motion, error) in
//
确保
CMDeviceMotion
是有效的
guard let motion = motion else {
if let ...
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Publisher Resources

ISBN: 9787519840129