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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
输入
87
3.1
侦测触摸
问题
我们如何知道用户触摸了某个视图?
解决方案
我们可以覆盖几个
UIView
的方法,这样当触摸开始、移动和结束时,这些方法将
得到调用。
View Controller
UIView
子类中加入以下代码:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
NSLog("A touch began at \(touch.location(in: self.view))")
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
NSLog("A touch moved at \(touch.location(in: self.view))")
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
NSLog("A touch ended at \(touch.location(in: self.view))")
}
}
override func touchesCancelled(_ touches: ...
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Publisher Resources

ISBN: 9787519840129