O'Reilly logo

Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 1.5. Why Game Designers Often Find Writing to Be So Challenging

It's hard to master what you don't even perceive.

The last chapter

pointed out all the areas where a traditionally trained screenwriter might run into trouble when working in games. At first glance, the apparent solution is to have a programmer, artist, animator, or someone else on the development team do the writing in the game. But that approach has its problems as well.

When I step into my role as a screenwriting teacher, I repeatedly see one phenomenon that never ceases to astound me: My students rarely read the screenplays of famous films.

No one would doubt that, barring from being born Picasso, becoming a masterful painter takes a lot of study and practice. No one doubts ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required