October 2003
Beginner to intermediate
576 pages
10h 24m
English
The better you are, the less they'll think you did.
No one expects
the game player to pick out every instrument in the game's score, nor every sound used in the game's sound design, nor notice every tiny shadow configured by the game's art team.
So too, an extraordinary amount of Emotioneering is designed to emotionally affect a game player, but not to be consciously noticed.
Almost all the techniques in this book, when used well, will operate either just on the edge of or, preferably, just outside of a game player's conscious awareness.
As discussed previously, one of the prime reasons that beginning screenwriters usually do such artless work is that they've only noticed the obvious aspects of films and ...
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