Chapter 3.2. Chasm
Take a look
at the color painting of a futuristic city with, incongruously, blimps (page 6 in the color section). There's a man on the run.
Hypothetical Game Case Study: Boston Physicist
In this game, we meet the character you play in a brief cinematic set in the present day. You're a scientist with top-secret clearance, researching advanced physics. Your projects, which you pursue in your expansive Boston lab, include work in lucid dreaming, anti-gravity, teleportation, and other cutting-edge research.[1]
Gameplay begins at a futurist convention: You walk through various exhibits about life-extension methodologies, hyper-conductive super-cooled metals, nanotechnologies, and other breakthrough research. You amble up to one exhibit ...
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