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Creating Emotion in Games: The Craft and Art of Emotioneering™
book

Creating Emotion in Games: The Craft and Art of Emotioneering™

by David Freeman
October 2003
Beginner to intermediate
576 pages
10h 24m
English
New Riders
Content preview from Creating Emotion in Games: The Craft and Art of Emotioneering™

Chapter 1.8. Where Screenwriting Leaves Off and Emotioneering Begins

Approaching emotion logically.

Approaching playing seriously.

Make things

interesting and make them deep.

Over the course of a decade, as I created and distilled screenwriting and story techniques for “Beyond Structure” and elsewhere, I found that they all fall on one of the two axes of this grid:

Where Screenwriting Leaves Off and Emotioneering Begins

The arrow across the top represents techniques to make things interesting—unique, imaginative, original, etc.

The vertical arrow represents techniques to make things “deep”—to give them the feeling of emotional depth or to make them emotionally layered, poignant, soulful, emotionally complex, ...

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Publisher Resources

ISBN: 1592730078Purchase book