October 2003
Beginner to intermediate
576 pages
10h 24m
English
Get rid of boring aliens and Boy Scouts forever!
This chapter discusses
ways of making groups[1]—groups as small as a squad or as large as a tribe or even an entire culture—fascinating and intriguing to the player.
When you create a major NPC, you can make that character interesting by giving him or her a colorful grouping of Traits. The same goes for a group. To make the group interesting, of course, the mixture of Traits has to deviate from expectations and clichès.
Whereas major NPCs usually can't support more than five Traits, a race or a culture or any other group that's been around for a long time can. Even still, to stay consistent, I call these groupings of Traits ...
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