O'Reilly logo

Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 2.5. Emotioneering Techniques Category #5: Group Interesting Techniques

Get rid of boring aliens and Boy Scouts forever!

This chapter discusses

ways of making groups[1]—groups as small as a squad or as large as a tribe or even an entire culture—fascinating and intriguing to the player.

When you create a major NPC, you can make that character interesting by giving him or her a colorful grouping of Traits. The same goes for a group. To make the group interesting, of course, the mixture of Traits has to deviate from expectations and clichès.

Whereas major NPCs usually can't support more than five Traits, a race or a culture or any other group that's been around for a long time can. Even still, to stay consistent, I call these groupings of Traits ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required