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Creating Emotion in Games: The Craft and Art of Emotioneering™
book

Creating Emotion in Games: The Craft and Art of Emotioneering™

by David Freeman
October 2003
Beginner to intermediate
576 pages
10h 24m
English
New Riders
Content preview from Creating Emotion in Games: The Craft and Art of Emotioneering™

Glossary

The secret of understanding and application is knowing the meaning of the words. (A ton of practice helps too.)

Action Puzzles.

Action puzzles is my term for puzzles that take place in the middle of action. Furthermore, they're puzzles that take doing something active to solve the puzzle (i.e., achieve the desired result). They're not puzzles that merely require thinking.

Agency.

Making the player feel like he or she is impacting, if not shaping, the story is sometimes called “giving the player a sense of agency,” or simply “giving the player agency.” Chapter 2.24, “Self-Created Story Techniques (a.k.a. Agency Techniques),” focuses on ways to accomplish this—ways to help the player feel that he or she is playing the game, rather than simply ...

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Publisher Resources

ISBN: 1592730078Purchase book