When an object or phrase is a window through which the winds of emotion blow.
Film and television writers
have learned methods of using symbols to give characters, scenes, and stories emotional depth and resonance. In games, the ideal is to go one step further and create Usable Symbols—symbols that have emotional power, but that are also useful in gameplay. This chapter shows a few ways of creating such symbols.
Films and television shows use symbols. In The Matrix, the city of Zion is a symbol of rebellion and hope, even though we never see it.
Advertising uses symbols. The McDonald's arches? They're symbols.
The American flag is a symbol. And that photo ...