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Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

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Chapter 2.30. Emotioneering Techniques Category #30: Tying Story to Gameplay and Mechanics

What the player does should enhance the story, and vice versa.

In some games,

the story and the gameplay seem to be unrelated. Even if the story is compelling and the gameplay is fun, the ideal is to link the two. This chapter addresses this issue.

A failure to mesh game design and mechanics may not be a fatal flaw, but it's a waste of a good opportunity to further emotional engagement by the player.

Many games don't need to worry about this problem. The game Spider-Man is about a guy who turns into a human spider. Naturally, the principal game mechanic has you rapidly flinging your character on a string between skyscrapers like a yo-yo amped up on steroids. ...

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