15.0. Introduction
Most devices running iOS, such as the iPhone, are equipped with
cameras. The most recent iPhone has two cameras, and some iPhones may only
have one. Some iOS devices may not even have a camera. The UIImagePickerController
class allows programmers to display the familiar Camera interface to their
users and ask them to take a photo or shoot a video. The photos taken or
the videos shot by the user with the UIImagePickerController
class then become
accessible to the programmer.
In this chapter, you will learn how to let users take photos and shoot videos from inside applications, access these photos and videos, and access the photos and videos that are placed inside the photo library on an iOS device, such as the iPod Touch and iPad.
Note
iOS Simulator does not support the Camera interface. Please test and debug all your applications that require a Camera interface on a real iOS device with a camera.
In this chapter, we will first attempt to determine whether a camera is available on the iOS device running the application. You can also determine whether the camera allows you (the programmer) to capture videos, images, or both. To do this, make sure you have added the MobileCoreServices.framework framework to your target. Simply import its umbrella framework into your application like so:
#import "AppDelegate.h"
#import <MobileCoreServices/MobileCoreServices.h>
@implementation
AppDelegate
<
#
Rest
of
your
code
goes
here
#
>
We will then move to other topics, such as accessing ...
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