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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Chapter 2. Scripting and Data in Unreal

Now that we've got a design to work from, we can begin to develop the game.

Before we can do that, however, we'll be exploring the variety of ways in which we can work with game code and game data in the Unreal game engine.

This chapter will walk you through the steps necessary to get Unreal and Visual Studio installed, and to create a new Unreal Engine project. Additionally, you will learn how to create new C++ game code, work with Blueprints and Blueprint graphs, and work with custom data for your game. In this chapter, we will cover the following topics:

  • Downloading Unreal
  • Setting up Visual Studio for use with Unreal
  • Setting up a new Unreal project
  • Creating new C++ classes
  • Creating Blueprints and Blueprint graphs ...

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