January 2016
Beginner
360 pages
6h 58m
English
In the previous chapter, we covered how to create useable items, populate them in a store controlled by an NPC, allow the player to buy items from the store, and use those items from their inventory. In this chapter, we will continue from where we left off by offering the player weapons and armor to equip themselves with.
We will cover the following topics in this chapter:
Now that we have a decent framework for item creation, it will be very easy to create equipment. Since the Items Data Table reads ...
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