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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Appendix A. Advanced Topics

Congratulations on making it to the final chapter! Detecting collisions and building a physics engine is hard work. We have covered a lot of ground, but there is still more to learn. This chapter will provide an overview of some advanced features you can add to your physics engine and provide resources on where to go from here. In this chapter, the following topics will be covered:

  • Generic collisions
  • Stability improvements
  • Open source physics engines
  • Books
  • Online resources
  • Summary

Introduction

We have covered a lot in this book; starting from 3D math, we worked our way up to simulating 3D physics.

There is still much room for improvement. This chapter is dedicated to give guidance on advanced concepts that you can research and ...

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Publisher Resources

ISBN: 9781787123663