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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Chapter 1. Vectors

In this chapter, we will cover the following vector operations:

  • Addition
  • Subtraction
  • Multiplication
  • Scalar Multiplication
  • Cross Product
  • Dot Product
  • Magnitude
  • Distance
  • Normalization
  • Angle
  • Projection
  • Reflection

Introduction

Throughout this book we are going to explore the mathematical concepts required to detect and react to intersections in a 3D environment. In order to achieve robust collision detection and build realistic reactions, we will need a strong understanding of the math required. The most important mathematical concepts in physics are Vectors and Matrices.

Physics and collisions rely heavily on Linear Algebra. The math involved may sound complicated at first, but it can be broken down into simple steps. The recipes in this chapter ...

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Publisher Resources

ISBN: 9781787123663