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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Rigidbody Modifications

We will create a new Rigidbody subclass that has volume. This class will either be a sphere or a box. Before we make this subclass, we need to slightly modify the Rigidbody class so that we can identify the type of rigidbody we are dealing with.

As we will create a new subclass of Rigidbody, we need a way to differentiate this new class from a particle. We will introduce the HasVolume helper function that will let us know if a rigid body has volume or not.

Getting ready

This class will be a rigidbody that has a shape and some volume. We will also add a type identifier to the Rigidbody class. With this identifier, we will be able to tell if a rigidbody is a particle or if it has some volume.

How to do it…

Follow the mentioned ...

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Publisher Resources

ISBN: 9781787123663