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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Sphere in frustum

Now that we can get the view frustum of a camera, we will explore how to check primitives for intersection against the frustum. We will start by checking if a point or sphere intersects the frustum. This intersection test will also handle containment:

Sphere in frustum

Getting ready

In this section, we are going to implement two intersection functions. The first function will test if a point is inside of a frustum. The second function will check if a sphere intersects a frustum. Both functions handle containment as well as intersection.

How to do it…

Follow these steps to implement intersection tests for a point and a sphere against a Frustum:

  1. Declare ...
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Publisher Resources

ISBN: 9781787123663