March 2017
Intermediate to advanced
480 pages
11h 3m
English
Now that we can get the view frustum of a camera, we will explore how to check primitives for intersection against the frustum. We will start by checking if a point or sphere intersects the frustum. This intersection test will also handle containment:

In this section, we are going to implement two intersection functions. The first function will test if a point is inside of a frustum. The second function will check if a sphere intersects a frustum. Both functions handle containment as well as intersection.
Follow these steps to implement intersection tests for a point and a sphere against a Frustum:
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