Operations on the Octree
Because our Octree serves as an acceleration structure to the Scene
class, we want to implement the same operations Scene
supports in Octree. This means we need to implement the same Raycast
and Query
functions that the Scene class already supports.
Getting ready
In this section, we are going to implement Raycast
and Query
functions for our new Octree. In order to implement the Raycast
function, we will create a FindClosest
helper function. The FindClosest
function takes a set of models and a ray, and then returns the closest object to the origin of the ray.
How to do it…
Follow these steps to add Raycast
and query functionality to the octree:
- Declare the
FindClosest
,Raycast
, andQuery
functions inScene.h
:Model* FindClosest(conststd::vector<Model*>& ...
Get Game Physics Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.