Skip to Content
Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Frustum from matrix

In the last section, we created a Frustum primitive. We know that a frustum is made up of six planes: near, far, top, bottom, left, and right. In this section, we will explore how to extract those six planes from a view-projection matrix.

Getting ready

We are going to add a new method to the Camera class. This new method will create a frustum from the camera. In order for the Camera class to know what a Frustum is, we need to include Geometry3D.h in Camera.h.

How to do it…

Follow these steps to build a frustum out of the camera's view and projection matrices:

  1. Add the public GetFrustum function to the Camera class in Camera.h:
    class Camera { // Existing class implementation not listed // The GetFrusutm function is new Frustum GetFrustum(); ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov
Physics for Game Developers, 2nd Edition

Physics for Game Developers, 2nd Edition

Bryan Bywalec, David M Bourg
Unity Game Development Cookbook

Unity Game Development Cookbook

Paris Buttfield-Addison, Jon Manning, Tim Nugent
Unity Development Cookbook, 2nd Edition

Unity Development Cookbook, 2nd Edition

Paris Buttfield-Addison, Jon Manning, Tim Nugent

Publisher Resources

ISBN: 9781787123663