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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Solving constraints

In the last section, Integrating Particles, we made our particle class move using Euler Integration. The only force affecting particles was gravity. This means if you were to run the simulation, every particle would fall down without interacting with anything. In this section, we will introduce several unmovable constraints to the world. By the end of the section, particles will bounce around the screen as they hit constraints while falling under the force of gravity.

Our PhysicsSystem currently only supports OBB constraints; however, adding additional constraint types is a trivial task. We will use raycasting to find collision features between a constraint and a particle. Because we modified the raycast for all primitives to ...

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Publisher Resources

ISBN: 9781787123663