March 2017
Intermediate to advanced
480 pages
11h 3m
English
This chapter focuses on springs and joints. A spring will exert some force on one or more objects to create a spring like motion. A joint is a constraint that limits the motion of rigidbodies. Throughout the chapter, we will cover the following topics:
Springs are one of the most powerful tools in any physics engine. On the surface, it may seem like they are only useful for creating oscillating motions, but we can use springs to model soft bodies or even cloth! In this chapter, we will learn how to use the spring formula to build soft body objects. By the end of the chapter, we will have a full cloth simulation working!
Up until this chapter, ...
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