March 2017
Intermediate to advanced
480 pages
11h 3m
English
In this chapter, we are going to develop a Model class that attaches a transformation to a Mesh. We will then move on to managing large sets of models in a scene. Because a Scene can contain a large number of models, we will add an acceleration structure to the Scene. This chapter will cover the following topics:
In order to represent meshes in the world, we need to add some kind of a transformation to the mesh. We do this by wrapping both the mesh and its related transformation data in a Model class. Instead of managing many independent models, like we have ...
Read now
Unlock full access