March 2017
Intermediate to advanced
480 pages
11h 3m
English
In this chapter, we are going to cover intersection tests for a triangle. We defined the triangle in Chapter 7, 3D Primitive Shapes. Once the collision cases for a triangle are covered, we will create a more complicated mesh shape out of many triangles. This chapter will cover the following topics:
Triangles are unique as they are represented by three coplanar points. This means that a triangle will always be on ...
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