March 2017
Intermediate to advanced
480 pages
11h 3m
English
In this chapter, we will add volume to our rigidbodies. This means that a rigidbody will have a mass, position, orientation, and shape. By the end of the chapter, we will have an advanced physics engine to make cubes collide and react in a realistic way. This chapter will cover the following topics:
The goal of this chapter is to build a simple rigidbody simulation. By the end of the chapter, we will have cubes colliding and bounding off each other on screen. This chapter provides the foundation of a physics system that can handle rigidbodies that have mass and ...
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