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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Chapter 15. Manifolds and Impulses

In this chapter, we will add volume to our rigidbodies. This means that a rigidbody will have a mass, position, orientation, and shape. By the end of the chapter, we will have an advanced physics engine to make cubes collide and react in a realistic way. This chapter will cover the following topics:

  • Manifold for spheres
  • Manifold for boxes
  • Rigidbody modifications
  • Linear Velocity
  • Linear Impulse
  • Physics system update
  • Angular Velocity
  • Angular Impulse

Introduction

The goal of this chapter is to build a simple rigidbody simulation. By the end of the chapter, we will have cubes colliding and bounding off each other on screen. This chapter provides the foundation of a physics system that can handle rigidbodies that have mass and ...

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Publisher Resources

ISBN: 9781787123663