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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Preface

At some point in your game development career, you might need to build a physics engine, modify the source code of an existing physics engine, or even just model some interaction using an existing physics engine. Each of these tasks is a real challenge. Knowing how a physics engine is implemented under the hood will make all of these scenarios a lot simpler.

Building a physics engine from scratch might seem like a large, complex and confusing project, but it doesn't have to be. Behind every physics engine are the same three core components: a solid math library, accurate intersection testing, and usually impulse-based collision resolution. The collision resolution does not have to use an impulse-based solver; other resolution strategies ...

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Publisher Resources

ISBN: 9781787123663