Skip to Content
Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Manifold for spheres

In order to resolve collisions between objects that have volume, we need to learn more about the nature of the mentioned collisions. This additional information is known as a Collision Manifold. A typical collision manifold usually contains the following things:

  • The collision normal
  • The penetration distance
  • A set of contact points

Additionally, a manifold might also contain the following things:

  • Pointers to the colliding objects
  • The relative velocity of the collision
  • Nature of the collision (no collision, colliding, penetrating)

Let's assume that we have two colliding objects, A and B. The collision normal of the manifold between the two, tells us what direction each object needs to move in to resolve the collision. If A moves in ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Physics Engine Development, 2nd Edition

Game Physics Engine Development, 2nd Edition

Ian Millington
Physics for Game Developers, 2nd Edition

Physics for Game Developers, 2nd Edition

Bryan Bywalec, David M Bourg
3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov

Publisher Resources

ISBN: 9781787123663