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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Closest point triangle

To find the closest point on a triangle to a test point, we must first create a plane out of the triangle. Three points that are not in a straight line are coplanar. This means we can create a plane out of any triangle. Once we have a plane, we get the closest point on the plane to the test point. Next, we check if this new closest point is inside the triangle. If it is, we return it as the closest point on the triangle.

If the closest point was not contained within the triangle, it's going to be on one of the triangle edges. We must construct a line out of each triangle edge and find the closest point on each line to the test point. We then return the closest point to the test point of the three closest points from the last ...

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Publisher Resources

ISBN: 9781787123663