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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Point and plane

We have seen the plane equation before; a point is on a plane if the result of the plane equation is 0. To find the point on the plane closest to a test point, we must project the test point onto the normal of the plane. We then subtract this new vector from the test point to get the closest point:

Point and plane

Getting ready

We are going to implement two functions. The first function will test whether a point is on the surface of a plane using the plane equation. The second function will find the point on a plane closest to a given test point.

How to do it…

Perform the following steps to implement point tests for a plane:

  1. Declare PointOnPlane and ...
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Publisher Resources

ISBN: 9781787123663