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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Summary

We covered a lot of ground in this book. I want to take a minute and reflect on all the topics we covered, and the learning that is still ahead.

Chapters 1, 2, and 3 covered the basics of Linear Algebra. Having this mathematical foundation is central to writing a physics engine!

Chapters 4, 5, and 6 covered what two-dimensional primitives are and how to detect intersections between them.

Chapters 8, 9, and 10 covered what three-dimensional primitives are and the most efficient way to determine intersections between them.

Chapters 11, 12, and 13 covered meshes, scenes, and scene organization. These skills become important as you construct larger and more elaborate scenes.

Finally, chapters 14, 15, and 16 covered physics. Throughout these three ...

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Publisher Resources

ISBN: 9781787123663