Framework introduction
We have arrived at a place in the book where things are about to start moving. A large part of writing a physics engine is making sure that the physics simulation looks accurate. We need a simple, intuitive way to visualize our Physics System.
In order to visualize the movement of our physics code, we need to manage windowing and rendering. An application framework that handles windowing and rendering is provided with the downloadable code for this chapter. In this section, we will explore the framework that will be used to create windows and visualize our physics simulation.
Getting ready
In this section, we are going to explore the framework provided with this chapter. We will explore which files contain what code, how physics ...
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