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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Framework introduction

We have arrived at a place in the book where things are about to start moving. A large part of writing a physics engine is making sure that the physics simulation looks accurate. We need a simple, intuitive way to visualize our Physics System.

In order to visualize the movement of our physics code, we need to manage windowing and rendering. An application framework that handles windowing and rendering is provided with the downloadable code for this chapter. In this section, we will explore the framework that will be used to create windows and visualize our physics simulation.

Getting ready

In this section, we are going to explore the framework provided with this chapter. We will explore which files contain what code, how physics ...

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Publisher Resources

ISBN: 9781787123663