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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Triangle to Oriented Bounding Box

Like triangle to AABB, testing a triangle and an Oriented Bounding Box (OBB) is done using the SAT. In fact, the only difference in the actual test is the rotation frame of the bounding box.

Getting ready

We already have the GetInterval support function written for both the OBB and the Triangle. We just need to write the OverlapOnAxis support function and the actual SAT test.

How to do it…

Follow these steps to check if a triangle and an OBB intersect:

  1. Declare OverlapOnAxis and TriangleOBB in Geometry3D.h:
    bool OverlapOnAxis(const OBB& obb, 
       const Triangle& triangle, const vec3& axis);
    bool TriangleOBB(const Triangle& t, const OBB& o);
  2. Add a convenience macro to Geometry3D.h:
    #define OBBTriangle(o, t) \ TriangleOBB(t, ...
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Publisher Resources

ISBN: 9781787123663