
x Contents
3.5 Conclusion ............................. 287
Bibliography ............................... 288
4 Efficient Morph Target Animation Using OpenGL ES 3.0 289
James L. Jones
4.1 Introduction............................. 289
4.2 PreviousWork ........................... 289
4.3 MorphTargets ........................... 290
4.4 Implementation........................... 291
4.5 Conclusion ............................. 295
4.6 Acknowledgements ......................... 295
Bibliography ............................... 295
5 Tiled Deferred Blending 297
Ramses Ladlani
5.1 Introduction............................. 297
5.2 Algorithm.............................. ...