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GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
2. glTF: Designing an Open-Standard Runtime Asset Format 385
The channel’s target object contains the ID of a node in the glTF node hi-
erarchy. The property to be animated is represented via a path,astringthat
contains a value such as
translation, rotation,orscale. It is up to the runtime
engine to map these standardized names to its own properties. For example, the
Three.js viewer maps
translation to position, the internal name for translation
of a 3D object in the Three.js scene graph.
The sampler’s input and output data are supplied by referencing parameters.
Parameters are named objects defined in the animation’s
parameters property.
The scope for
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Publisher Resources

ISBN: 9781482208641