Skip to Content
GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
VI
Compute
Graphics processing units are becoming more capable every year of processing
general purpose calculations. The new console generation is able to execute com-
pute tasks asynchronously. The game industry re-thinks traditional algorithms
to utilize the thread group shared memory or the on-chip cache in better ways
and sees substantial gains in performance.
The Compute section starts with the chapter by Dongsoo Han, “Hair Simula-
tion in TressFX.” It describes the simulation algorithms used in the game Tomb
Raider to animate Lara Croft’s hair and in the AMD demo Ruby. TressFX can
simulate 19,000 strands of hair, consisting of 0.22 million vertices ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU Pro 6

GPU Pro 6

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482208641