Skip to Content
GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
60 I Rendering
4.6 Particle Update
We update the position and velocity of particles following the Particle-In-Cell
(PIC) and Fluid-In-Particle (FLIP) approaches that mix particles and grids [Zhu
and Bridson 05]. The main idea with these numerical schemes is that instead of
sampling the grid to assign new values (e.g., velocities) to the particles, we can
recover only the differences to their original values.
4.6.1 Particle Velocity
In PIC, the particle’s velocity is taken directly from the grid, which tends to
be very dissipative, viscous and leads to damped flow. For more lively features
and better energy conservation, FLIP assigns only the difference
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU Pro 6

GPU Pro 6

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482208641