
About the Editors
Marius Bjørge is a Staff Engineer at ARM’s office in Trondheim, Norway. He
currently looks at ways of enabling advanced real-time graphics on current and
future mobile GPU technology. Previously he worked in the ARM Mali OpenGL
ES driver team and before that he was a graphics programmer at Funcom Games,
Canada.
Wessam Bahnassi is a software engineer and an architect (that is, for buildings
not software). This combination drives Wessam’s passion for 3D engine design.
He has written and dealt with a variety of engines throughout a decade of game
development. Currently, he is leading the programming effort at IN—Framez
Technology, the indie ...