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GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
126 II Lighting and Shading
[Tevs et al. 08] A. Tevs, I. Ihrke, and H.-P. Seidel. “Maximum Mip-maps for Fast,
Accurate, and Scalable Dynamic Height Field Rendering.” In Proceedings of
the 2008 Symposium on Interactive 3D Graphics and Games, pp. 183–190.
New York: ACM, 2008.
[Yusov 13] Egor Yusov. “Practical Implementation of Light Scattering Ef-
fects Using Epipolar Sampling and 1D Min/Max Binary Trees.” Pre-
sentation, Game Developers Conference 2013, San Francisco, CA,
March, 2013. Available online (http://gdcvault.com/play/1018227/
Practical-Implementation-of-Light-Scattering).
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Publisher Resources

ISBN: 9781482208641