
258 IV Mobile Devices
Figure 1.2. UI controls for multilayered skin and two specular lobes.
We use all four channels of pre-computed lookup texture separately to store
different information:
• the first two channels contain N · H and N · V response for both specular
lobes;
• the third channel contains a pre-computed Fresnel term for N · V ;
• the last channel contains an energy conservation term for the diffuse com-
ponent, the integral of light reflected before it enters subsurface layers.
Because of the use of pre-computed lookup texture, overhead for the second
specular lobe is negligible. Moreover, we achieve the energy conservation virtually
for free. ...