
6
II
Wire Antialiasing
Emil Persson
6.1 Introduction
There are many sources of aliasing in rendered images. The two most common
culprits are geometric edges and shading. Historically these sources of aliasing
have been resolved by Multi-Sample Antialiasing (MSAA) and mip-mapping with
trilinear filtering respectively. With mip-mapping and trilinear filtering, which
were supported on consumer-level hardware even way back in the 1990s, textures
on surfaces were essentially free from aliasing. In the early 2000s, as consumer-
level hardware gained MSAA support, the remaining problem of edge aliasing,
often referred to as “jaggies,” was more or less a solved