
424 VI Compute
1
st
pass
Ray
Marching
Intersection
Testing
Intersection found,
ray terminated
Intersection found,
ray terminated
2
nd
pass
3
rd
pass
Figure 2.5. Three-pass intersection testing. Each pass builds a different partial ray grid
(ray links are marked in the color of the rays). The red ray intersects a triangle in the
first pass and is no longer considered afterward (grayed-out). The voxel representation
of the scene is underlaid in grey to improve readability.
2.4 Implementation
In the following, we provide details on the implementation of our method. While
some remarks may be specific to DirectX 11, everything that is required has its
counterparts in other ...