
1
I
Per-Pixel Lists for
Single Pass A-Buffer
Sylvain Lefebvre, Samuel Hornus,
and Anass Lasram
1.1 Introduction
Real-time effects such as transparency strongly benefit interactive modeling and
visualization. Some examples can be seen Figure 1.1. The rightmost image is
a screenshot of our parametric Constructive Solid Geometry (CSG) modeler for
3D printing, IceSL [Lefebvre 13]. Modeled objects are rendered in real time with
per-pixel boolean operations between primitives.
Figure 1.1. Left: Joystick model rendered with the Pre-Open A-buffer technique de-
scribed in this chapter, on a GeForce Titan. 539236 fragments, max depth: 16, FPS:
490. Middle: Dinosaur in ...