
208 II Lighting and Shading
• Integrate the advanced real-time hair rendering into a deferred lighting en-
gine. This will require storing data needed for hair lighting into the per-pixel
linked lists instead of the shaded hair fragment color. AMD has an exam-
ple implementation of this available in the latest TressFX sample available
on the AMD website at http://developer.amd.com/tools-and-sdks/graphics
-development/amd-radeon-sdk/.
• Improve the way vertex and other geometry data is utilized for geometry
expansion, by reducing the amount of data to process in the hair geometry
pass. It should be possible to take advantage of vertex buffers and index ...