
2
III
Screen-Space Deformable
Meshes via CSG with
Per-Pixel Linked Lists
Jo˜ao Raza and Gustavo Nunes
2.1 Introduction
In this chapter we describe a deformable mesh method that utilizes an implemen-
tation of the Constructive Solid Geometry (CSG) algorithm in real time through
the usage of a per-pixel linked list data structure stored in the GPU memory. Via
this method, the proposed CSG algorithm manages to have a constant number
of passes. This contrasts with standard image-based CSG implementations in
which the number of required rendering passes increases linearly with the scene’s
depth complexity.
Although the union, intersection and difference CSG op ...