
2
IV
Deferred Rendering Techniques
on Mobile Devices
Ashley Vaughan Smith
2.1 Introduction
With ongoing advances in GPU technology and the introduction of OpenGL
ES 3.0, it has now become possible to utilize rendering techniques that were
previously only usable on desktop GPUs. Applications that use dynamic lighting
require a technique to shade the scene in an efficient way in real time. On mobile
devices with a low power requirement, this is difficult to achieve.
This chapter discusses the available techniques for deferred rendering [Harg-
reaves and Harris 04] on mobile devices and implementation details that allow
optimized rendering of these techniques. ...