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GPU Pro 5
book

GPU Pro 5

by Wolfgang Engel
May 2014
Intermediate to advanced
522 pages
16h 1m
English
A K Peters/CRC Press
Content preview from GPU Pro 5
3. Managing Transformations in Hierarchy 403
Bibliography
[Dunn and Parberry 02] Fletcher Dunn and Ian Parberry. 3D Math Primer for
Graphics and Game Development, First edition. Plano, TX: Wordware Pub-
lishing, 2002.
[Eberly 07] David H. Eberly. 3D Game Engine Design, Second edition. San
Francisco, CA: Morgan Kaufmann Publishers, 2007.
[Technologies 05] Unity Technologies. “Unity 3D.” http://unity3d.com/, 2005.
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Publisher Resources

ISBN: 9781482208641