
500 About the Contributors
pioneer of 3D standards for the web. He co-created VRML and X3D, ISO stan-
dards for networked 3D graphics that were awesome but a bit ahead of their time.
He is currently a partner in a stealth online gaming startup and has a consulting
practice developing social games, virtual worlds, and location-based services for
San Francisco Bay Area clients.
Emil Persson is the head of research at Avalanche Studios, where he is conducting
forward-looking research, with the aim to be relevant and practical for game de-
velopment, as well as setting the future direction for the Avalanche Engine. Pre-
viously, he was an ISV engineer