
5
IV
Tiled Deferred Blending
Ramses Ladlani
5.1 Introduction
Desktop and mobile GPUs are designed with very different goals in mind. While
the former mainly focuses on performance, the latter must strive for controlled
power consumption. This directly impacts the memory bandwidth, which often
constitutes the main performance bottleneck on mobile devices, especially when
using fillrate intensive effects such as alpha blending.
Some GPU manufacturers have come up with designs centered around a tile-
based architecture (e.g., Imagination Technologies PowerVR, ARM Mali, Qual-
comm Adreno) allowing for a fraction of the original bandwidth to be used. On
those