
1
III
Screen-Space Grass
David Pangerl
1.1 Introduction
Grass is a fundamental part of any outdoor nature scene. Unfortunately, grass
is also a difficult and complex thing to render realistically due to its abundance.
(See, for example, Figure 1.1.)
In this chapter we present a novel technique for realistically rendering mid-
ground and background grass in screen space. This technique was developed for
the games Agricultural Simulator 2013 and Industry Giant 3.
1.2 Motivation
The usual approach for rendering grass in the distance requires generating and
processing a large amount of geometry or instances, and this consumes a lot
Figure 1.1. An example scene ...