
2
I
Reducing Texture Memory Usage
by 2-Channel Color Encoding
Krzysztof Kluczek
2.1 Introduction
In modern games, textures are the primary means of storing information about
the appearance of materials. While often a single texture is applied to an entire
3D mesh containing all materials, they equally often represent individual materi-
als, e.g., textures of walls, terrain, vegetation, debris, and simple objects. These
single-material textures often do not exhibit large color variety and contain a lim-
ited range of hues, while using a full range of brightness resulting from highlights
and dark (e.g., shadowed), regions within the material surface. These ...